Research Article
BibTex RIS Cite

FANTASTİK EVRENİN YAPAY ZEKÂ İLE GÖRSELLEŞTİRİLMESİNDEKİ POTANSİYELLER VE ZORLUKLAR: LEMA, EN YÜKSEK TEPE

Year 2025, Volume: 34 Issue: Uygarlığın Dönüşümü - Sosyal Bilimlerin Bakışıyla Yapay Zekâ, 36 - 50, 20.07.2025

Abstract

Bu çalışma, fantastik anlatılarla oluşturulan evrenlerin mekânsal tanımlamalar içeren dilsel göstergelerinin yapay zekâ aracılığıyla görselleştirilmesini incelemektedir. Haldun İlkdoğan’ın 2025’te yayımlanan Lema, En Yüksek Tepe romanının evreni, yapay zekâ destekli görselleştirme süreçlerinin potansiyellerini ve sınırlarını araştırmak için bir vaka çalışması olarak ele alınmaktadır. Çalışmanın kapsamı, fantastik edebiyat, kurmaca evrenler ve yapay zekâ teknolojilerinin kesişimine odaklanmaktadır. Edebiyat, görsel iletişim, kentsel tasarım ve yapay zekâ disiplinlerini birleştiren bu çalışma, romandaki mekânsal betimlemeleri görselleştirmek için ChatGPT ile oluşturulan betimsel komutları (promptları) kullanmaktadır. Bu komutlar, romanın fantastik evrenini illüstrasyon ve sinema gibi sanatsal anlatımlara dönüştürmek için bir görsel ifade yaratım süreci tanımlamaktadır. Çalışma, yapay zekanın fantastik evrenlerin üretiminde sunduğu yenilikçi fırsatları tartışırken, üç ana sorunun altını çiziyor: Tutarsızlık (tutarlı görsel temsiller elde etmede değişkenlik); bağlam eksikliği (romanın estetik ve kültürel çerçevesinden kopukluk); öngörülemezlik (yaratıcı çıktıda kontrol edilemeyen varyasyonlar).Bu bağlamda çalışmada yazınsal metinlerin görselleştirilmesinde yapay zekânın sanat üretim ilişkilerindeki rolü değerlendirilmekte, yeni anlatım süreçlerinin olanakları ve zorlukları tartışılmaktadır.

References

  • Antony, V. N., & Huang, C.-M. (2024). ID.8: Co-creating visual stories with generative AI. ACM Transactions on Interactive Intelligent Systems, 14(3), Article 20, 1–29. https://doi.org/10.1145/3672277
  • Barthes, R. (1977). Image, music, text (S. Heath, Trans.). Fontana Press.
  • Caracciolo, M. (2014). The experientiality of narrative: An enactivist approach. De Gruyter. https://doi.org/10.1515/9783110365658
  • Eco, U. (1984). The role of the reader: Explorations in the semiotics of texts. Indiana University Press.
  • Eco, U. (1989). The open work (A. Cancogni, Trans.). Harvard University Press. (Original work published 1962)
  • Elgammal, A. (2019). AI is blurring the definition of artist. American Scientist, 107(1), 18-21. https://doi.org/10.1511/2019.107.1.18
  • Heise, U. K. (2008). Sense of place and sense of planet: The environmental imagination of the global. Oxford University Press.
  • İlkdoğan, H. (2025). Lema, en yüksek tepe. Genç Timaş Yayınları.
  • Jackson, R. (1981). Fantasy: The literature of subversion. Methuen.
  • Manovich, L. (2001). The language of new media. MIT Press.
  • Manovich, L. (2020). Cultural analytics. MIT Press.
  • McCormack, J., Gifford, T., & Hutchings, P. (2019). Autonomy, authenticity, authorship and intention in computer generated art. In A. Ekárt, A. Liapis, & M. L. Castro Pena (Eds.), Computational intelligence in music, sound, art and design. EvoMUSART 2019 (Lecture Notes in Computer Science, Vol. 11453). Springer. https://doi.org/10.1007/978-3-030-16667-0_3
  • Ramesh, A., Pavlov, M., Goh, G., Gray, S., Voss, C., Radford, A., & Sutskever, I. (2022). Hierarchical text-conditional image generation with CLIP latents. arXiv. https://doi.org/10.48550/arXiv.2204.06125
  • Rose, G. (2016). Visual methodologies: An introduction to researching with visual materials (4th ed.). SAGE Publications.
  • Ryan, M.-L. (2001). Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Johns Hopkins University Press.
  • Ryan, M. L. (2015). Narrative as virtual reality 2: Revisiting immersion and interactivity in literature and electronic media. Johns Hopkins University Press.
  • Todorov, T. (1975). The fantastic: A structural approach to a literary genre (R. Howard, Trans.). Cornell University Press. (Original work published 1970)
  • Wolf, M. J. P. (2012). Building imaginary worlds: The theory and history of subcreation. Routledge.

POTENTIALS AND CHALLENGES OF VISUALIZING A FANTASTIC UNIVERSE THROUGH ARTIFICIAL INTELLIGENCE: LEMA, THE HIGHEST HILL

Year 2025, Volume: 34 Issue: Uygarlığın Dönüşümü - Sosyal Bilimlerin Bakışıyla Yapay Zekâ, 36 - 50, 20.07.2025

Abstract

This study examines the visualisation of the linguistic signs of the universes created by fantastic narratives, which contain spatial definitions, through artificial intelligence. The universe of Haldun İlkdoğan's novel Lema, En Yüksek Tepe (The Highest Hill), published in 2025, is taken as a case study to investigate the potentials and limitations of AI-assisted visualisation processes. The scope of the study focuses on the intersection of fantasy literature, fictional universes and artificial intelligence technologies. Combining the disciplines of literature, visual communication, urban design and artificial intelligence, this study uses depictive prompts generated with ChatGPT to visualise spatial depictions in the novel. These prompts serve as visual expression creation process to transform the fantastic universe of the novel into artistic expressions such as illustration and cinematic imagery. While discussing the innovative opportunities offered by artificial intelligence in the production of fantasy universes, the study highlights three main problems: Inconsistency (variability in achieving coherent visual representations); lack of context (detachment from the novel’s aesthetic and cultural framework); unpredictability (uncontrollable variations in the creative output). In this context, this study evaluates the role of artificial intelligence in art production relations in the visualisation of literary texts and discusses both the possibilities and challenges of new narrative production processes.

References

  • Antony, V. N., & Huang, C.-M. (2024). ID.8: Co-creating visual stories with generative AI. ACM Transactions on Interactive Intelligent Systems, 14(3), Article 20, 1–29. https://doi.org/10.1145/3672277
  • Barthes, R. (1977). Image, music, text (S. Heath, Trans.). Fontana Press.
  • Caracciolo, M. (2014). The experientiality of narrative: An enactivist approach. De Gruyter. https://doi.org/10.1515/9783110365658
  • Eco, U. (1984). The role of the reader: Explorations in the semiotics of texts. Indiana University Press.
  • Eco, U. (1989). The open work (A. Cancogni, Trans.). Harvard University Press. (Original work published 1962)
  • Elgammal, A. (2019). AI is blurring the definition of artist. American Scientist, 107(1), 18-21. https://doi.org/10.1511/2019.107.1.18
  • Heise, U. K. (2008). Sense of place and sense of planet: The environmental imagination of the global. Oxford University Press.
  • İlkdoğan, H. (2025). Lema, en yüksek tepe. Genç Timaş Yayınları.
  • Jackson, R. (1981). Fantasy: The literature of subversion. Methuen.
  • Manovich, L. (2001). The language of new media. MIT Press.
  • Manovich, L. (2020). Cultural analytics. MIT Press.
  • McCormack, J., Gifford, T., & Hutchings, P. (2019). Autonomy, authenticity, authorship and intention in computer generated art. In A. Ekárt, A. Liapis, & M. L. Castro Pena (Eds.), Computational intelligence in music, sound, art and design. EvoMUSART 2019 (Lecture Notes in Computer Science, Vol. 11453). Springer. https://doi.org/10.1007/978-3-030-16667-0_3
  • Ramesh, A., Pavlov, M., Goh, G., Gray, S., Voss, C., Radford, A., & Sutskever, I. (2022). Hierarchical text-conditional image generation with CLIP latents. arXiv. https://doi.org/10.48550/arXiv.2204.06125
  • Rose, G. (2016). Visual methodologies: An introduction to researching with visual materials (4th ed.). SAGE Publications.
  • Ryan, M.-L. (2001). Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Johns Hopkins University Press.
  • Ryan, M. L. (2015). Narrative as virtual reality 2: Revisiting immersion and interactivity in literature and electronic media. Johns Hopkins University Press.
  • Todorov, T. (1975). The fantastic: A structural approach to a literary genre (R. Howard, Trans.). Cornell University Press. (Original work published 1970)
  • Wolf, M. J. P. (2012). Building imaginary worlds: The theory and history of subcreation. Routledge.
There are 18 citations in total.

Details

Primary Language English
Subjects Literary Studies (Other), Visual Communication Design (Other), Fine Arts, Visual Arts (Other)
Journal Section Articles
Authors

Haldun İlkdoğan 0000-0003-1513-9649

Publication Date July 20, 2025
Submission Date May 2, 2025
Acceptance Date June 4, 2025
Published in Issue Year 2025 Volume: 34 Issue: Uygarlığın Dönüşümü - Sosyal Bilimlerin Bakışıyla Yapay Zekâ

Cite

APA İlkdoğan, H. (2025). POTENTIALS AND CHALLENGES OF VISUALIZING A FANTASTIC UNIVERSE THROUGH ARTIFICIAL INTELLIGENCE: LEMA, THE HIGHEST HILL. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 34(Uygarlığın Dönüşümü - Sosyal Bilimlerin Bakışıyla Yapay Zekâ), 36-50. https://doi.org/10.35379/cusosbil.1689376