Yapay Zeka ve Zanaat Üzerine Bir Derleme
Year 2025,
Volume: 20 Issue: MX Yaratıcı Endüstriler Çalıştayı 2024: Yapay Zeka Çağında Yaratıcı Endüstriler Özel Sayısı, 136 - 153, 24.04.2025
Çiğdem Kaya
,
Handan Temeltaş
,
Eli Bensusan
,
Abdullah Tarık Çelik
,
Muhammet Ersegün Erciş
,
Mert Onur
Abstract
Yapay zekâ üzerine çalışmalar yeni olmamakla birlikte son 10-15 yıl içerisinde daha fazla konuşulur hale gelmiştir. Yapay zekâ alanındaki araştırmalar ve akademik çalışmalar ele alındığında; yapay zekanın kullanım alanları, yapay zekanın günlük hayatımızı, çalışma dinamiklerimizi ve üretim ve teknoloji ile ilgili gelişmeleri nasıl ve ne yönde etkileyeceği en önemli sorular olarak kendine yer bulmaktadır. Yapay zekâ özellikle bilgiye erişimi kolaylaştırması ve belirli bir hedef için özetlenmiş bilgiyi kullanıcıya aktarması açısından değerlidir. Yapay zekayı kullanan ve kullanacak olan insanlar günümüzde farklı çalışma alanlarından olabilmektedir. Mühendisler, yazılımcılar, tasarımcılar, öğrenciler ve özellikle kendi işini kurmuş girişimciler de yapay zekanın sunduğu olanaklardan yararlanmaya çalışmaktadırlar. Yapay zekanın hem büyük veri işleme yeteneği hem de kelime grupları ile tanımlanan görsel üretme kabiliyeti sebebiyle yaratıcı endüstrilerde de kullanımı her geçen gün artmaktadır. Yaratıcı endüstriler mimarlık, endüstriyel tasarım, zanaat, grafik gibi alanları içeren ve yapım süreçleri ve çıktılarının bir yaratıcılık süreci gerektirdiği alanlar olarak tanımlanabilir (DCMS, 2001). Bu endüstrilerde yapay zekadan özellikle ürün geliştirme sürecinin fikir oluşturma aşamasında ve muhtemel konseptleri oluşturma aşamasında yararlanmak faydalı olabilir.
References
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- Acemoğlu, D., & Restrepo, P. (2019). Automation and new tasks: How technology displaces and reinstates labor. Journal of Economic Perspectives, 33(2), 3-30.
- Acemoğlu, D., & Robinson, J. A. (2021). Ulusların düşüşü: Güç, zenginlik ve yoksulluğun kökenleri. Kronik Kitap.
- Andersson, A. (2024, 8 Eylül). How AI is turning craftsmanship into code: From masterpiece to machine. Matrix Marketing Group. 14 Kasım 2024 tarihinde https://matrixmarketinggroup.com/ai-craftsmanship-code-machine/ adresinden alındı.
- Åsberg, C. (2024). Promises of Cyborgs: Feminist Practices of Posthumanities (Against the Nested Crises of the Anthropocene). NORA-Nordic Journal of Feminist and Gender Research, 1-21. https://doi.org/10.1080/08038740.2023.2294194
- Barrat, J. (2013). Our final invention: artificial intelligence and the end of the human era (First ed.) NY: Thomas Dunne Books.
- Bernstein, B. (1996) Pedagogy, Symbolic Control and Identity. London: Taylor & Francis.
- Blender Academy. (2023, 21 Nisan). Blender Tutorial – How to Use AI to Create 3D Models (ChatGPT and Blender) [Video]. YouTube. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=x60zHw_z4NM adresinden alındı.
- Cavusgil, T., Calantone, R. J., & Zhao, Y. (2003). Tacit knowledge transfer and firm innovation capability. Journal of Business & Industrial Marketing, 18 (1), 6–21.
- Cetinic, E., & She, J. (2022). Understanding and creating art with AI: Review and outlook. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 18(2), 1-22.
- Dauphin X (2024, 26 Mart). Craftsmanship in the Age of AI: Mastering the balance between tradition and innovation. 7 Haziran 2024 tarihinde https://dauphin.substack.com/p/craftsmanship-in-the-age-of-ai adresinden alındı.
- DCMS (2001). Creative Industries Mapping Document. Department for Culture Media and Sport. London
- Dhariwal, P., & Nichol, A. (2021). Diffusion models beat gans on image synthesis. Advances in neural information processing systems, 34, 8780-8794.
- Druga, S. & Hammond K. (2023, 8 Şubat). Generative AI for Makers: AI Has Truly Arrived — and It’s Here to Help You Make and Craft. Makezine. Makezine. 7 Haziran 2024 tarihinde https://makezine.com/article/craft/fine-art/generative-ai-for-makers-ai-has-truly-arrived-and-its-here-to-help-you-make-and-craft/ adresinden alındı.
- Eskak, E. & Salma, I. R. (2019, 3-5 Temmuz). Jepara Wooden Carving in the Digital Era. In S. G. Kaburuan, E. R., Nainggolan O. T. P., Hapsari, P. D. and Gunanto (Eds.), The 1st International conference on intermedia arts and creative technology (CREATIVEARTS 2019) (pp. 31–39). Yogyakarta: SCITEPRESS – Science and Technology Publications. Lda: Portugal. https://doi.org/10.5220/0008525800310039
- Eskak, E. & Salma, I. R. (2020, Kasım 5). Utilization of Artificial Intelligence for the Industry of Craft. In Proceedings of the 4th International Symposium of Arts, Crafts & Design in South East Asia (ARCADESA). https://ssrn.com/abstract=3807689 or http://dx.doi.org/10.2139/ssrn.3807689
- Gamble, J. (2004). Retrieving the General from the Particular: The Structure of Craft Knowledge. In B. Davies, A. Morais, & J. Muller (Eds.), Reading Bernstein: Researching Bernstein (pp. 189–203). London: Routledge.
Gladwell, M. (2009). Outliers. Back Bay Books.
- Haraway, D. (2013). Simians, cyborgs, and women: The reinvention of nature. Routledge.
- Harrod, J (2023, 31 Ocak). I Tried AI-Generated 5-Minute Crafts...Here's What Happened [Video]. YouTube. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=ymA9nKAI_1I adresinden alındı.
- Hertzmann, A. (2018). Can computers create art? Arts, 7(2), 18. https://doi.org/10.3390/arts7020018
- Holly & Co (2023, 21 Ekim). Celebrating the beauty of handmade: why craftsmanship beats AI. 14 Kasım 2024 tarihinde https://holly.co/inspiration/craftsmanship-beats-ai adresinden alındı.
- Holzapfel, A., Jääskeläinen, P., & Kaila, A. K. (2022, Mayıs 10). Environmental and Social Sustainability of Creative-Ai. GenAICHI - Generative AI and CHI – 2022. https://doi.org/10.48550/arXiv.2209.12879
- Jääskeläinen, P., Holzapfel, A., & Åsberg, C. (2022, Ekim 8-12). Exploring more-than-human caring in creative-ai interactions. In Nordic Human-Computer Interaction Conference (pp. 1-7). https://doi.org/10.1145/3546155.3547278
- Johnson, R. R. (2010). Craft Knowledge: Of Disciplinarity in Writing Studies. College Composition and Communication, 61 (4), 673–690.
- Jung, C. G. (1968). Psychology and alchemy (R. Hull, Trans.; Collected works, Vol. 12). Princeton University Press. (Original work published 1944)
- Liu, V., & Chilton, L. B. (2022, Nisan 29-Mayıs 5). Design Guidelines for Prompt Engineering Text-to-Image Generative Models. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3501825
- Make Something (2023, 8 Ocak). MIND BLOWN! Using AI to Design a Woodworking Project [Video]. YouTube.. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=0F3GJNYE6RE adresinden alındı.
- Mazzone, M., & Elgammal, A. (2019). Art, creativity, and the potential of artificial intelligence. Arts 8(1), 26. https://doi.org/10.3390/arts8010026
- Nonaka, I. (1994). A Dynamic Theory of Organizational Knowledge Creation. Organization Science, 5(1), 14–37. https://doi.org/10.1287/orsc.5.1.14
- Nonaka, I. & Toyama, R. (2003). The knowledge-creating theory revisited: knowledge creation as a synthesizing process, Knowledge Management Research & Practice, 1(1), 2-10. doi: 10.1057/palgrave.kmrp.8500001
- Oppenlaender, J. (2022, Kasım 16-18). The Creativity of Text-Based Generative Art. In Proceedings of the 25th International Academic Mindtrek Conference (Academic Mindtrek '22), 192–202. https://doi.org/10.1145/3569219.3569352
- Polanyi, M. (1967). Personal Knowledge. London: Routledge & Kegan Paul.
- Rezwana, J., & Maher, M. L. (2023, Haziran 19). User perspectives on ethical challenges in Human-vartAI co-creativity: A design fiction study. In Proceedings of the 15th Conference on Creativity and Cognition (pp. 62-74). https://doi.org/10.1145/3591196.3593364
- Sennett, R. (2009). The Craftsman. London: Penguin Books.
- Vartiainen, H., & Tedre, M. (2023). Using artificial intelligence in craft education: crafting with text-to-image generative models. Digital Creativity, 34(1), 1-21.
- Visvizi, A. (2021). Artificial Intelligence (AI): Explaining, Querying, Demystifying. In: Visvizi, A., Bodziany, M. (eds) Artificial Intelligence and Its Contexts. Advanced Sciences and Technologies for Security Applications. Springer, Cham. https://doi.org/10.1007/978-3-030-88972-2_2
- Voropaev, M. (2023, 5 Ocak). Generative 3D Texturing using AI Depth Estimation and Substance. Medium. 7 Haziran 2024 tarihinde https://medium.com/@mikevrpv/generative-3d-texturing-using-ai-depth-estimation-and-substance-2c5503a3da9f adresinden alındı.
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ARTIFICIAL INTELLIGENCE AND CRAFTSMANSHIP
Year 2025,
Volume: 20 Issue: MX Yaratıcı Endüstriler Çalıştayı 2024: Yapay Zeka Çağında Yaratıcı Endüstriler Özel Sayısı, 136 - 153, 24.04.2025
Çiğdem Kaya
,
Handan Temeltaş
,
Eli Bensusan
,
Abdullah Tarık Çelik
,
Muhammet Ersegün Erciş
,
Mert Onur
Abstract
Although studies on artificial intelligence are not new, they have become more talked about in the last 10-15 years. When research and academic studies in the field of artificial intelligence are considered; the most important questions are the areas of use of artificial intelligence, how and in what direction artificial intelligence will affect our daily life, working dynamics and developments related to production and technology. Artificial intelligence is especially valuable in terms of facilitating access to information and transferring summarised information to the user for a specific target. People who use and will use artificial intelligence can be from different fields of work today. Engineers, software developers, designers, students and especially entrepreneurs who have established their own business are trying to benefit from the opportunities offered by artificial intelligence. The use of artificial intelligence in creative industries is increasing day by day due to both its ability to process big data and its ability to produce visuals defined by word groups. Creative industries can be defined as fields such as architecture, industrial design, craftsmanship, and graphics, where the production processes and outputs require a creative process (DCMS, 2001). In these industries, it may be useful to utilise artificial intelligence especially at the idea generation stage of the product development process and at the stage of creating possible concepts.
References
- Acemoğlu, D. (2023). T24 Yıllık buluşmaları-II 24 Ekim 2023 Salı, Hilton Istanbul BOsphorus Conference Center | Harbiye: Prof. Daron Acemoğlu: Türkiye'de bazı işleri yapanlar yapay zekâyla rekabet edemeyecekler [Video]. Dailymotion. 14 Kasım 2024 tarhinde https://www.dailymotion.com/video/x97awnc adresinden alındı.
- Acemoğlu, D., & Restrepo, P. (2019). Automation and new tasks: How technology displaces and reinstates labor. Journal of Economic Perspectives, 33(2), 3-30.
- Acemoğlu, D., & Robinson, J. A. (2021). Ulusların düşüşü: Güç, zenginlik ve yoksulluğun kökenleri. Kronik Kitap.
- Andersson, A. (2024, 8 Eylül). How AI is turning craftsmanship into code: From masterpiece to machine. Matrix Marketing Group. 14 Kasım 2024 tarihinde https://matrixmarketinggroup.com/ai-craftsmanship-code-machine/ adresinden alındı.
- Åsberg, C. (2024). Promises of Cyborgs: Feminist Practices of Posthumanities (Against the Nested Crises of the Anthropocene). NORA-Nordic Journal of Feminist and Gender Research, 1-21. https://doi.org/10.1080/08038740.2023.2294194
- Barrat, J. (2013). Our final invention: artificial intelligence and the end of the human era (First ed.) NY: Thomas Dunne Books.
- Bernstein, B. (1996) Pedagogy, Symbolic Control and Identity. London: Taylor & Francis.
- Blender Academy. (2023, 21 Nisan). Blender Tutorial – How to Use AI to Create 3D Models (ChatGPT and Blender) [Video]. YouTube. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=x60zHw_z4NM adresinden alındı.
- Cavusgil, T., Calantone, R. J., & Zhao, Y. (2003). Tacit knowledge transfer and firm innovation capability. Journal of Business & Industrial Marketing, 18 (1), 6–21.
- Cetinic, E., & She, J. (2022). Understanding and creating art with AI: Review and outlook. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 18(2), 1-22.
- Dauphin X (2024, 26 Mart). Craftsmanship in the Age of AI: Mastering the balance between tradition and innovation. 7 Haziran 2024 tarihinde https://dauphin.substack.com/p/craftsmanship-in-the-age-of-ai adresinden alındı.
- DCMS (2001). Creative Industries Mapping Document. Department for Culture Media and Sport. London
- Dhariwal, P., & Nichol, A. (2021). Diffusion models beat gans on image synthesis. Advances in neural information processing systems, 34, 8780-8794.
- Druga, S. & Hammond K. (2023, 8 Şubat). Generative AI for Makers: AI Has Truly Arrived — and It’s Here to Help You Make and Craft. Makezine. Makezine. 7 Haziran 2024 tarihinde https://makezine.com/article/craft/fine-art/generative-ai-for-makers-ai-has-truly-arrived-and-its-here-to-help-you-make-and-craft/ adresinden alındı.
- Eskak, E. & Salma, I. R. (2019, 3-5 Temmuz). Jepara Wooden Carving in the Digital Era. In S. G. Kaburuan, E. R., Nainggolan O. T. P., Hapsari, P. D. and Gunanto (Eds.), The 1st International conference on intermedia arts and creative technology (CREATIVEARTS 2019) (pp. 31–39). Yogyakarta: SCITEPRESS – Science and Technology Publications. Lda: Portugal. https://doi.org/10.5220/0008525800310039
- Eskak, E. & Salma, I. R. (2020, Kasım 5). Utilization of Artificial Intelligence for the Industry of Craft. In Proceedings of the 4th International Symposium of Arts, Crafts & Design in South East Asia (ARCADESA). https://ssrn.com/abstract=3807689 or http://dx.doi.org/10.2139/ssrn.3807689
- Gamble, J. (2004). Retrieving the General from the Particular: The Structure of Craft Knowledge. In B. Davies, A. Morais, & J. Muller (Eds.), Reading Bernstein: Researching Bernstein (pp. 189–203). London: Routledge.
Gladwell, M. (2009). Outliers. Back Bay Books.
- Haraway, D. (2013). Simians, cyborgs, and women: The reinvention of nature. Routledge.
- Harrod, J (2023, 31 Ocak). I Tried AI-Generated 5-Minute Crafts...Here's What Happened [Video]. YouTube. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=ymA9nKAI_1I adresinden alındı.
- Hertzmann, A. (2018). Can computers create art? Arts, 7(2), 18. https://doi.org/10.3390/arts7020018
- Holly & Co (2023, 21 Ekim). Celebrating the beauty of handmade: why craftsmanship beats AI. 14 Kasım 2024 tarihinde https://holly.co/inspiration/craftsmanship-beats-ai adresinden alındı.
- Holzapfel, A., Jääskeläinen, P., & Kaila, A. K. (2022, Mayıs 10). Environmental and Social Sustainability of Creative-Ai. GenAICHI - Generative AI and CHI – 2022. https://doi.org/10.48550/arXiv.2209.12879
- Jääskeläinen, P., Holzapfel, A., & Åsberg, C. (2022, Ekim 8-12). Exploring more-than-human caring in creative-ai interactions. In Nordic Human-Computer Interaction Conference (pp. 1-7). https://doi.org/10.1145/3546155.3547278
- Johnson, R. R. (2010). Craft Knowledge: Of Disciplinarity in Writing Studies. College Composition and Communication, 61 (4), 673–690.
- Jung, C. G. (1968). Psychology and alchemy (R. Hull, Trans.; Collected works, Vol. 12). Princeton University Press. (Original work published 1944)
- Liu, V., & Chilton, L. B. (2022, Nisan 29-Mayıs 5). Design Guidelines for Prompt Engineering Text-to-Image Generative Models. Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3491102.3501825
- Make Something (2023, 8 Ocak). MIND BLOWN! Using AI to Design a Woodworking Project [Video]. YouTube.. 14 Kasım 2024 tarihinde https://www.youtube.com/watch?v=0F3GJNYE6RE adresinden alındı.
- Mazzone, M., & Elgammal, A. (2019). Art, creativity, and the potential of artificial intelligence. Arts 8(1), 26. https://doi.org/10.3390/arts8010026
- Nonaka, I. (1994). A Dynamic Theory of Organizational Knowledge Creation. Organization Science, 5(1), 14–37. https://doi.org/10.1287/orsc.5.1.14
- Nonaka, I. & Toyama, R. (2003). The knowledge-creating theory revisited: knowledge creation as a synthesizing process, Knowledge Management Research & Practice, 1(1), 2-10. doi: 10.1057/palgrave.kmrp.8500001
- Oppenlaender, J. (2022, Kasım 16-18). The Creativity of Text-Based Generative Art. In Proceedings of the 25th International Academic Mindtrek Conference (Academic Mindtrek '22), 192–202. https://doi.org/10.1145/3569219.3569352
- Polanyi, M. (1967). Personal Knowledge. London: Routledge & Kegan Paul.
- Rezwana, J., & Maher, M. L. (2023, Haziran 19). User perspectives on ethical challenges in Human-vartAI co-creativity: A design fiction study. In Proceedings of the 15th Conference on Creativity and Cognition (pp. 62-74). https://doi.org/10.1145/3591196.3593364
- Sennett, R. (2009). The Craftsman. London: Penguin Books.
- Vartiainen, H., & Tedre, M. (2023). Using artificial intelligence in craft education: crafting with text-to-image generative models. Digital Creativity, 34(1), 1-21.
- Visvizi, A. (2021). Artificial Intelligence (AI): Explaining, Querying, Demystifying. In: Visvizi, A., Bodziany, M. (eds) Artificial Intelligence and Its Contexts. Advanced Sciences and Technologies for Security Applications. Springer, Cham. https://doi.org/10.1007/978-3-030-88972-2_2
- Voropaev, M. (2023, 5 Ocak). Generative 3D Texturing using AI Depth Estimation and Substance. Medium. 7 Haziran 2024 tarihinde https://medium.com/@mikevrpv/generative-3d-texturing-using-ai-depth-estimation-and-substance-2c5503a3da9f adresinden alındı.
- Xu, C., & Ge, X. (2024). AI as a Child of Mother Earth: Regrounding Human-AI Interaction in Ecological Thinking. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-9). https://doi.org/10.1145/3613905.3644065