Yıl 2025,
Cilt: 6 Sayı: 2, 71 - 88, 30.06.2025
Zeynep Feyza Yücebaş
,
Ertan Toy
Kaynakça
- Akçayır, M., Akçayır, G., (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
- Akkuş, G. & Akkuş Ç. (2018). Tarihi turistik alanlarda kullanılan mobil artırılmış gerçeklik uygulamalarının değerlendirilmesi (Evaluation of the mobile augmented reality applications used in historical tourist attractions). Journal of Tourism and Gastronomy Studies, 6(1), 83-104. https://doi.org/10.21325/jotags.2018.176
- Altınpulluk, H., & Kesim, M., (2015). Geçmişten Günümüze Artırılmış Gerçeklik Uygulamalarında Gerçekleşen Paradigma Değişimleri. (Paradigm shifts in augmented reality applications from past to present.) Akademik Bilişim 2015 (pp.546-551). Eskişehir, Turkey. https://doi.org/10.13140/2.1.3721.2967
- Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
- Azuma, R.T. (1999). The challenge of making augmented reality work outdoors. Mixed reality: Merging real and virtual worlds, 1, 379-390.
- Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in
augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47. http://dx.doi.org/10.1109/38.963459
- Bağçı, E. & İçöz, O. (2019). Z ve Alfa kuşağı ile dijitalleşen turizm (Digitalization of tourism with generation Z and
Alpha). Güncel Turizm Araştırmaları Dergisi, 3(2), 232-256. https://doi.org/10.32572/guntad.578926
- Batuhan, T. (2024). Müze ve telefon uygulamaları (Museum and mobile applications). 26. Orta Çağ ve Türk
Dönemi Kazıları ve Sanat Tarihi Araştırmaları Kitabı. Atatürk Kültür Merkezi Başkanlığı.
- Behringer, R. (2001). Augmented reality. In A. Kent & J. G. Williams (Eds.), Encyclopedia of computer science
and technology (Vol. 45, No. 30, pp. 45–57). Marcel Dekker, Inc.
https://www.researchgate.net/publication/220825157_Augmented_Reality
- Benyon, D., Quigley, A., O’keefe, B ve Riva, G. (2013). Presence and Digital Tourism. AI & Society, 29, 521-529.
https://doi.org/10.1007/s00146-013-0493-8
- Berryman, D. R. (2012). Augmentedreality: A review. Medical Reference Services Quarterly, 31(2), 212–218.
https://doi.org/10.1080/02763869.2012.670604
- Bradley D, Popa T, Sheffer A, Heidrich W, Boubekeur T (2008) Markerless garment capture. In: ACM operations
on graphics (TOG), vol 27. ACM, p 99. https://doi.org/10.1145/1360612.1360698
- Best, K. (2012). Making museum tours better: understanding what a guided tour really is and what a tour
guide really does. Mus Manag Curatorship, 27(1), 35–52. https://doi.org/10.1080/09647775.2012.644695
- Caudell, T.P., and Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to
manual manufacturing processes. In System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii
International Conference on (Vol. 2, pp. 659-669). IEEE.
- Champion, E. (2016). Critical gaming: Interactive history and virtual heritage. Routledge.
- Chen, C.-Y., Chang, B. R., & Huang, P.-S. (2014). Multimedia augmented reality information system for museum
guidance. Personal and Ubiquitous Computing, 18(2), 315–322. https://doi.org/10.1007/s00779-013-0647-1
- Cheng, K. H., & Tsai, C. C. (2014). Children and parents' reading of an augmented reality picture book:
Analyses of behavioral patterns and cognitive attainment. Computers & Education, 72, 302–312.
https://doi.org/10.1016/j.compedu.2013.12.003
- Chi, H.-C., Tsai, T.-H., & Chen, S.-Y. (2020). SLAM-based Augmented Reality System in Interactive Exhibition.
2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE), IOT, Communication and
Engineering (ECICE), 2020 IEEE Eurasia Conference On, 258–262.
https://doi.org/10.1109/ECICE50847.2020.9302012
- Çankaya, B. (2019). The Effect of the augmented reality applications on the success, attitude and motivation
of secondary education students. Master thesis. Gazi University, Ankara.
- Damala, A., Cubaud, P., Bationo, A., Houlier, P. and Marchal, I., (2008). Bridging the gap between the digital and
the physical: design and evaluation of a mobile augmented reality guide for the museum visit. In
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
(DIMEA '08). Association for Computing Machinery, New York, NY, USA, 120–127.
https://doi.org/10.1145/1413634.1413660
- Durmaz, C., Bulut, Y., & Tankuş, E. (2018). Sanal Gerçekliğin Turizme Entegrasyonu: Samsun'daki 5 Yıldızlı
Otellerde Uygulama. Turkish Journal of Marketing, 3(1), 32-49. http://dx.doi.org/10.30685/tujom.v3i1.29
- Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers
in augmented reality learning environment. Doctoral dissertation. University of Kansas, the United States.
- El Filali, Y., & Salah-ddine, K. (2018). Augmented reality types and popular use cases. In Proceedings of the
International Conference of Computer Science and Renewable Energies.
https://doi.org/10.5220/0009776301070110
- Eroğlu, B. (2018). Ortaokul öğrencilerine astronomi kavramlarının artırılmış gerçeklik uygulamaları ile
öğretiminin değerlendirilmesi (Evaluation of teaching astronomy concepts to middle school students
through augmented reality applications). Master thesis. Karadeniz Technical University. Trabzon, Turkiye.
- Evagelou, Athanasios, Alexandros Kleftodimos, and Georgios Lappas. 2024. "Creating Location-Based Mobile
Applications for Tourism: A Virtual AR Guide for Western Macedonia" Digital 4, no. 1: 271-301.
https://doi.org/10.3390/digital4010014
- Ferrão, J, Dias, P, Santos, B. S, & Oliveira, M. (2023). Environment-Aware Rendering And İnteraction İn Web-
Based Augmented Reality. Journal of Imaging, 9(3), 63. https://doi.org/10.3390/jimaging9030063
- Fritz, F., Susperregui, A., and Linaza, M. T. (2005). Enhancing cultural tourism experiences with augmented
reality technologies. 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
(VAST).
- Güzel, Ö. (2024). Beyaz tavşanın izinde: Alis’in dijitalleşen harikalar dünyasında deneyim ve rehberlik (In
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Araştırmaları Dergisi, 35(1), 123-128. https://doi.org/10.17123/atad.1513222
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J., 23(2), 105–117. https://doi.org/10.1111/j.2151-6952.1980.tb00558.x
- Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. In H. A. Karimi & A. Hammad (Eds.),
Telegeoinformatics: Location-Based Computing and Services (pp. 392–421). CRC Press.
https://doi.org/10.1201/b12395
- İzgi-Onbaşılı, Ü. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik
uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi (The effect of augmented reality
applications on primary school students’ attitudes towards augmented reality applications and their science
motivation). Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
- Ketchell, S., Chinthammit, W., & Engelke, U. (2019). Situated storytelling with SLAM enabled augmented reality.
In Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in
Industry. https://doi.org/10.1145/3359997.3365681
- Klopfer, E. and Squire, K. (2008), Environmental Detectives—the development of an augmented reality platform for environmental simulations. Education Tech Research, 56(2), 203-228.
https://doi.org/10.1007/s11423-007-9037-6
- Kopp, S., Gesellensetter, L., Krämer, N. C., & Wachsmuth, I. (2005). A conversational agent as museum guide:
Design and evaluation of a real-world application. In T. Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier,
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A comparative analysis of augmented reality supported virtual guides in cultural heritage tourism
Yıl 2025,
Cilt: 6 Sayı: 2, 71 - 88, 30.06.2025
Zeynep Feyza Yücebaş
,
Ertan Toy
Öz
This paper focuses on the growing importance of augmented reality technology, especially in the case of applications of virtual tours in relation to cultural heritage and tourism. Augmented reality superimposes digital information on the real world, enhancing users' experiences with interactive and educative ways of exploring cultural destinations. The paper discusses three different case studies: the Taiwan Lantern Festival, the Institute of Contemporary Art San Diego, and the Singapore Tourism Board. These cases demonstrate how augmented reality, often through the use of virtual mascots, can be integrated into various cultural and geographical contexts to achieve a variety of goals. This article provides an overview of the development of AR, its access through any common device, and its potential for disrupting cultural tourism. This study tries to analyze how AR-based virtual guide applications perform through case studies of these cases and categorizes various methods and tools used in applications.
Etik Beyan
No need ethical committee approval. All authors contributed equally to the conceptualization, data collection, analysis, and writing of this paper.
Destekleyen Kurum
No funding was received for this research, and there are no conflicts of interest to declare.
Teşekkür
The authors would like to express their gratitude to all researchers and industry professionals whose studies and technological innovations contributed to this research.
Kaynakça
- Akçayır, M., Akçayır, G., (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
- Akkuş, G. & Akkuş Ç. (2018). Tarihi turistik alanlarda kullanılan mobil artırılmış gerçeklik uygulamalarının değerlendirilmesi (Evaluation of the mobile augmented reality applications used in historical tourist attractions). Journal of Tourism and Gastronomy Studies, 6(1), 83-104. https://doi.org/10.21325/jotags.2018.176
- Altınpulluk, H., & Kesim, M., (2015). Geçmişten Günümüze Artırılmış Gerçeklik Uygulamalarında Gerçekleşen Paradigma Değişimleri. (Paradigm shifts in augmented reality applications from past to present.) Akademik Bilişim 2015 (pp.546-551). Eskişehir, Turkey. https://doi.org/10.13140/2.1.3721.2967
- Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
- Azuma, R.T. (1999). The challenge of making augmented reality work outdoors. Mixed reality: Merging real and virtual worlds, 1, 379-390.
- Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in
augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47. http://dx.doi.org/10.1109/38.963459
- Bağçı, E. & İçöz, O. (2019). Z ve Alfa kuşağı ile dijitalleşen turizm (Digitalization of tourism with generation Z and
Alpha). Güncel Turizm Araştırmaları Dergisi, 3(2), 232-256. https://doi.org/10.32572/guntad.578926
- Batuhan, T. (2024). Müze ve telefon uygulamaları (Museum and mobile applications). 26. Orta Çağ ve Türk
Dönemi Kazıları ve Sanat Tarihi Araştırmaları Kitabı. Atatürk Kültür Merkezi Başkanlığı.
- Behringer, R. (2001). Augmented reality. In A. Kent & J. G. Williams (Eds.), Encyclopedia of computer science
and technology (Vol. 45, No. 30, pp. 45–57). Marcel Dekker, Inc.
https://www.researchgate.net/publication/220825157_Augmented_Reality
- Benyon, D., Quigley, A., O’keefe, B ve Riva, G. (2013). Presence and Digital Tourism. AI & Society, 29, 521-529.
https://doi.org/10.1007/s00146-013-0493-8
- Berryman, D. R. (2012). Augmentedreality: A review. Medical Reference Services Quarterly, 31(2), 212–218.
https://doi.org/10.1080/02763869.2012.670604
- Bradley D, Popa T, Sheffer A, Heidrich W, Boubekeur T (2008) Markerless garment capture. In: ACM operations
on graphics (TOG), vol 27. ACM, p 99. https://doi.org/10.1145/1360612.1360698
- Best, K. (2012). Making museum tours better: understanding what a guided tour really is and what a tour
guide really does. Mus Manag Curatorship, 27(1), 35–52. https://doi.org/10.1080/09647775.2012.644695
- Caudell, T.P., and Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to
manual manufacturing processes. In System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii
International Conference on (Vol. 2, pp. 659-669). IEEE.
- Champion, E. (2016). Critical gaming: Interactive history and virtual heritage. Routledge.
- Chen, C.-Y., Chang, B. R., & Huang, P.-S. (2014). Multimedia augmented reality information system for museum
guidance. Personal and Ubiquitous Computing, 18(2), 315–322. https://doi.org/10.1007/s00779-013-0647-1
- Cheng, K. H., & Tsai, C. C. (2014). Children and parents' reading of an augmented reality picture book:
Analyses of behavioral patterns and cognitive attainment. Computers & Education, 72, 302–312.
https://doi.org/10.1016/j.compedu.2013.12.003
- Chi, H.-C., Tsai, T.-H., & Chen, S.-Y. (2020). SLAM-based Augmented Reality System in Interactive Exhibition.
2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE), IOT, Communication and
Engineering (ECICE), 2020 IEEE Eurasia Conference On, 258–262.
https://doi.org/10.1109/ECICE50847.2020.9302012
- Çankaya, B. (2019). The Effect of the augmented reality applications on the success, attitude and motivation
of secondary education students. Master thesis. Gazi University, Ankara.
- Damala, A., Cubaud, P., Bationo, A., Houlier, P. and Marchal, I., (2008). Bridging the gap between the digital and
the physical: design and evaluation of a mobile augmented reality guide for the museum visit. In
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
(DIMEA '08). Association for Computing Machinery, New York, NY, USA, 120–127.
https://doi.org/10.1145/1413634.1413660
- Durmaz, C., Bulut, Y., & Tankuş, E. (2018). Sanal Gerçekliğin Turizme Entegrasyonu: Samsun'daki 5 Yıldızlı
Otellerde Uygulama. Turkish Journal of Marketing, 3(1), 32-49. http://dx.doi.org/10.30685/tujom.v3i1.29
- Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers
in augmented reality learning environment. Doctoral dissertation. University of Kansas, the United States.
- El Filali, Y., & Salah-ddine, K. (2018). Augmented reality types and popular use cases. In Proceedings of the
International Conference of Computer Science and Renewable Energies.
https://doi.org/10.5220/0009776301070110
- Eroğlu, B. (2018). Ortaokul öğrencilerine astronomi kavramlarının artırılmış gerçeklik uygulamaları ile
öğretiminin değerlendirilmesi (Evaluation of teaching astronomy concepts to middle school students
through augmented reality applications). Master thesis. Karadeniz Technical University. Trabzon, Turkiye.
- Evagelou, Athanasios, Alexandros Kleftodimos, and Georgios Lappas. 2024. "Creating Location-Based Mobile
Applications for Tourism: A Virtual AR Guide for Western Macedonia" Digital 4, no. 1: 271-301.
https://doi.org/10.3390/digital4010014
- Ferrão, J, Dias, P, Santos, B. S, & Oliveira, M. (2023). Environment-Aware Rendering And İnteraction İn Web-
Based Augmented Reality. Journal of Imaging, 9(3), 63. https://doi.org/10.3390/jimaging9030063
- Fritz, F., Susperregui, A., and Linaza, M. T. (2005). Enhancing cultural tourism experiences with augmented
reality technologies. 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
(VAST).
- Güzel, Ö. (2024). Beyaz tavşanın izinde: Alis’in dijitalleşen harikalar dünyasında deneyim ve rehberlik (In
pursuit of the white rabbit: experience and guidance in Alice’s digitalized wonderland). Anatolia: Turizm
Araştırmaları Dergisi, 35(1), 123-128. https://doi.org/10.17123/atad.1513222
- Horn AL (1980) A comparative study of two methods of conductingdocent tours in art museums. Curator Mus
J., 23(2), 105–117. https://doi.org/10.1111/j.2151-6952.1980.tb00558.x
- Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. In H. A. Karimi & A. Hammad (Eds.),
Telegeoinformatics: Location-Based Computing and Services (pp. 392–421). CRC Press.
https://doi.org/10.1201/b12395
- İzgi-Onbaşılı, Ü. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik
uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi (The effect of augmented reality
applications on primary school students’ attitudes towards augmented reality applications and their science
motivation). Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
- Ketchell, S., Chinthammit, W., & Engelke, U. (2019). Situated storytelling with SLAM enabled augmented reality.
In Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in
Industry. https://doi.org/10.1145/3359997.3365681
- Klopfer, E. and Squire, K. (2008), Environmental Detectives—the development of an augmented reality platform for environmental simulations. Education Tech Research, 56(2), 203-228.
https://doi.org/10.1007/s11423-007-9037-6
- Kopp, S., Gesellensetter, L., Krämer, N. C., & Wachsmuth, I. (2005). A conversational agent as museum guide:
Design and evaluation of a real-world application. In T. Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier,
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