Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2025, Cilt: 6 Sayı: 2, 71 - 88, 30.06.2025
https://doi.org/10.5281/zenodo.15510369

Öz

Kaynakça

  • Akçayır, M., Akçayır, G., (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Akkuş, G. & Akkuş Ç. (2018). Tarihi turistik alanlarda kullanılan mobil artırılmış gerçeklik uygulamalarının değerlendirilmesi (Evaluation of the mobile augmented reality applications used in historical tourist attractions). Journal of Tourism and Gastronomy Studies, 6(1), 83-104. https://doi.org/10.21325/jotags.2018.176
  • Altınpulluk, H., & Kesim, M., (2015). Geçmişten Günümüze Artırılmış Gerçeklik Uygulamalarında Gerçekleşen Paradigma Değişimleri. (Paradigm shifts in augmented reality applications from past to present.) Akademik Bilişim 2015 (pp.546-551). Eskişehir, Turkey. https://doi.org/10.13140/2.1.3721.2967
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
  • Azuma, R.T. (1999). The challenge of making augmented reality work outdoors. Mixed reality: Merging real and virtual worlds, 1, 379-390.
  • Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47. http://dx.doi.org/10.1109/38.963459
  • Bağçı, E. & İçöz, O. (2019). Z ve Alfa kuşağı ile dijitalleşen turizm (Digitalization of tourism with generation Z and Alpha). Güncel Turizm Araştırmaları Dergisi, 3(2), 232-256. https://doi.org/10.32572/guntad.578926
  • Batuhan, T. (2024). Müze ve telefon uygulamaları (Museum and mobile applications). 26. Orta Çağ ve Türk Dönemi Kazıları ve Sanat Tarihi Araştırmaları Kitabı. Atatürk Kültür Merkezi Başkanlığı.
  • Behringer, R. (2001). Augmented reality. In A. Kent & J. G. Williams (Eds.), Encyclopedia of computer science and technology (Vol. 45, No. 30, pp. 45–57). Marcel Dekker, Inc. https://www.researchgate.net/publication/220825157_Augmented_Reality
  • Benyon, D., Quigley, A., O’keefe, B ve Riva, G. (2013). Presence and Digital Tourism. AI & Society, 29, 521-529. https://doi.org/10.1007/s00146-013-0493-8
  • Berryman, D. R. (2012). Augmentedreality: A review. Medical Reference Services Quarterly, 31(2), 212–218. https://doi.org/10.1080/02763869.2012.670604
  • Bradley D, Popa T, Sheffer A, Heidrich W, Boubekeur T (2008) Markerless garment capture. In: ACM operations on graphics (TOG), vol 27. ACM, p 99. https://doi.org/10.1145/1360612.1360698
  • Best, K. (2012). Making museum tours better: understanding what a guided tour really is and what a tour guide really does. Mus Manag Curatorship, 27(1), 35–52. https://doi.org/10.1080/09647775.2012.644695
  • Caudell, T.P., and Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on (Vol. 2, pp. 659-669). IEEE.
  • Champion, E. (2016). Critical gaming: Interactive history and virtual heritage. Routledge.
  • Chen, C.-Y., Chang, B. R., & Huang, P.-S. (2014). Multimedia augmented reality information system for museum guidance. Personal and Ubiquitous Computing, 18(2), 315–322. https://doi.org/10.1007/s00779-013-0647-1
  • Cheng, K. H., & Tsai, C. C. (2014). Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment. Computers & Education, 72, 302–312. https://doi.org/10.1016/j.compedu.2013.12.003
  • Chi, H.-C., Tsai, T.-H., & Chen, S.-Y. (2020). SLAM-based Augmented Reality System in Interactive Exhibition. 2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE), IOT, Communication and Engineering (ECICE), 2020 IEEE Eurasia Conference On, 258–262. https://doi.org/10.1109/ECICE50847.2020.9302012
  • Çankaya, B. (2019). The Effect of the augmented reality applications on the success, attitude and motivation of secondary education students. Master thesis. Gazi University, Ankara.
  • Damala, A., Cubaud, P., Bationo, A., Houlier, P. and Marchal, I., (2008). Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08). Association for Computing Machinery, New York, NY, USA, 120–127. https://doi.org/10.1145/1413634.1413660
  • Durmaz, C., Bulut, Y., & Tankuş, E. (2018). Sanal Gerçekliğin Turizme Entegrasyonu: Samsun'daki 5 Yıldızlı Otellerde Uygulama. Turkish Journal of Marketing, 3(1), 32-49. http://dx.doi.org/10.30685/tujom.v3i1.29
  • Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers in augmented reality learning environment. Doctoral dissertation. University of Kansas, the United States.
  • El Filali, Y., & Salah-ddine, K. (2018). Augmented reality types and popular use cases. In Proceedings of the International Conference of Computer Science and Renewable Energies. https://doi.org/10.5220/0009776301070110
  • Eroğlu, B. (2018). Ortaokul öğrencilerine astronomi kavramlarının artırılmış gerçeklik uygulamaları ile öğretiminin değerlendirilmesi (Evaluation of teaching astronomy concepts to middle school students through augmented reality applications). Master thesis. Karadeniz Technical University. Trabzon, Turkiye.
  • Evagelou, Athanasios, Alexandros Kleftodimos, and Georgios Lappas. 2024. "Creating Location-Based Mobile Applications for Tourism: A Virtual AR Guide for Western Macedonia" Digital 4, no. 1: 271-301. https://doi.org/10.3390/digital4010014
  • Ferrão, J, Dias, P, Santos, B. S, & Oliveira, M. (2023). Environment-Aware Rendering And İnteraction İn Web- Based Augmented Reality. Journal of Imaging, 9(3), 63. https://doi.org/10.3390/jimaging9030063
  • Fritz, F., Susperregui, A., and Linaza, M. T. (2005). Enhancing cultural tourism experiences with augmented reality technologies. 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST).
  • Güzel, Ö. (2024). Beyaz tavşanın izinde: Alis’in dijitalleşen harikalar dünyasında deneyim ve rehberlik (In pursuit of the white rabbit: experience and guidance in Alice’s digitalized wonderland). Anatolia: Turizm Araştırmaları Dergisi, 35(1), 123-128. https://doi.org/10.17123/atad.1513222
  • Horn AL (1980) A comparative study of two methods of conductingdocent tours in art museums. Curator Mus J., 23(2), 105–117. https://doi.org/10.1111/j.2151-6952.1980.tb00558.x
  • Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. In H. A. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and Services (pp. 392–421). CRC Press. https://doi.org/10.1201/b12395
  • İzgi-Onbaşılı, Ü. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi (The effect of augmented reality applications on primary school students’ attitudes towards augmented reality applications and their science motivation). Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
  • Ketchell, S., Chinthammit, W., & Engelke, U. (2019). Situated storytelling with SLAM enabled augmented reality. In Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. https://doi.org/10.1145/3359997.3365681
  • Klopfer, E. and Squire, K. (2008), Environmental Detectives—the development of an augmented reality platform for environmental simulations. Education Tech Research, 56(2), 203-228. https://doi.org/10.1007/s11423-007-9037-6
  • Kopp, S., Gesellensetter, L., Krämer, N. C., & Wachsmuth, I. (2005). A conversational agent as museum guide: Design and evaluation of a real-world application. In T. Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier, & T. Rist (Eds.), Intelligent virtual agents (Lecture Notes in Computer Science, Vol. 3661) (pp. 329–343). Springer. https://doi.org/10.1007/11550617_28
  • Kuzuoka, H., Pitsch, K., Suzuki, Y., Kawaguchi, I., Yamazaki, K., Yamazaki, A., Kuno, Y., Luff, P., & Heath, C. (2008). Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot. Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work (CSCW '08), 201–204. Association for Computing Machinery. https://doi.org/10.1145/1460563.1460594
  • Lanir J, Kuflik T, Dim E, Wecker AJ, Stock O (2013) The influence of a location-aware mobile guide on museum visitors’ behavior. Interact Comput, 25(6), 443–460. https://doi.org/10.1093/iwc/iwt002
  • Ludwig, C., & Reimann, C. (2005). Augmented reality: Information at focus. Cooperative Computing & Communication Laboratory, 4(1), 1–12. https://www.c-lab.de/fileadmin-eim/clab/C-LAB_Reports/1_C-LAB- TR-2005-1-Augmented_Reality_Information_im_Fokus.pdf
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A comparative analysis of augmented reality supported virtual guides in cultural heritage tourism

Yıl 2025, Cilt: 6 Sayı: 2, 71 - 88, 30.06.2025
https://doi.org/10.5281/zenodo.15510369

Öz

This paper focuses on the growing importance of augmented reality technology, especially in the case of applications of virtual tours in relation to cultural heritage and tourism. Augmented reality superimposes digital information on the real world, enhancing users' experiences with interactive and educative ways of exploring cultural destinations. The paper discusses three different case studies: the Taiwan Lantern Festival, the Institute of Contemporary Art San Diego, and the Singapore Tourism Board. These cases demonstrate how augmented reality, often through the use of virtual mascots, can be integrated into various cultural and geographical contexts to achieve a variety of goals. This article provides an overview of the development of AR, its access through any common device, and its potential for disrupting cultural tourism. This study tries to analyze how AR-based virtual guide applications perform through case studies of these cases and categorizes various methods and tools used in applications.

Etik Beyan

No need ethical committee approval. All authors contributed equally to the conceptualization, data collection, analysis, and writing of this paper.

Destekleyen Kurum

No funding was received for this research, and there are no conflicts of interest to declare.

Teşekkür

The authors would like to express their gratitude to all researchers and industry professionals whose studies and technological innovations contributed to this research.

Kaynakça

  • Akçayır, M., Akçayır, G., (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature, Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
  • Akkuş, G. & Akkuş Ç. (2018). Tarihi turistik alanlarda kullanılan mobil artırılmış gerçeklik uygulamalarının değerlendirilmesi (Evaluation of the mobile augmented reality applications used in historical tourist attractions). Journal of Tourism and Gastronomy Studies, 6(1), 83-104. https://doi.org/10.21325/jotags.2018.176
  • Altınpulluk, H., & Kesim, M., (2015). Geçmişten Günümüze Artırılmış Gerçeklik Uygulamalarında Gerçekleşen Paradigma Değişimleri. (Paradigm shifts in augmented reality applications from past to present.) Akademik Bilişim 2015 (pp.546-551). Eskişehir, Turkey. https://doi.org/10.13140/2.1.3721.2967
  • Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. https://doi.org/10.1162/pres.1997.6.4.355
  • Azuma, R.T. (1999). The challenge of making augmented reality work outdoors. Mixed reality: Merging real and virtual worlds, 1, 379-390.
  • Azuma, R. T., Baillot, Y., Behringer, R., Feiner, S., Julier, S., and MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47. http://dx.doi.org/10.1109/38.963459
  • Bağçı, E. & İçöz, O. (2019). Z ve Alfa kuşağı ile dijitalleşen turizm (Digitalization of tourism with generation Z and Alpha). Güncel Turizm Araştırmaları Dergisi, 3(2), 232-256. https://doi.org/10.32572/guntad.578926
  • Batuhan, T. (2024). Müze ve telefon uygulamaları (Museum and mobile applications). 26. Orta Çağ ve Türk Dönemi Kazıları ve Sanat Tarihi Araştırmaları Kitabı. Atatürk Kültür Merkezi Başkanlığı.
  • Behringer, R. (2001). Augmented reality. In A. Kent & J. G. Williams (Eds.), Encyclopedia of computer science and technology (Vol. 45, No. 30, pp. 45–57). Marcel Dekker, Inc. https://www.researchgate.net/publication/220825157_Augmented_Reality
  • Benyon, D., Quigley, A., O’keefe, B ve Riva, G. (2013). Presence and Digital Tourism. AI & Society, 29, 521-529. https://doi.org/10.1007/s00146-013-0493-8
  • Berryman, D. R. (2012). Augmentedreality: A review. Medical Reference Services Quarterly, 31(2), 212–218. https://doi.org/10.1080/02763869.2012.670604
  • Bradley D, Popa T, Sheffer A, Heidrich W, Boubekeur T (2008) Markerless garment capture. In: ACM operations on graphics (TOG), vol 27. ACM, p 99. https://doi.org/10.1145/1360612.1360698
  • Best, K. (2012). Making museum tours better: understanding what a guided tour really is and what a tour guide really does. Mus Manag Curatorship, 27(1), 35–52. https://doi.org/10.1080/09647775.2012.644695
  • Caudell, T.P., and Mizell, D.W. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. In System Sciences, 1992. Proceedings of the Twenty-Fifth Hawaii International Conference on (Vol. 2, pp. 659-669). IEEE.
  • Champion, E. (2016). Critical gaming: Interactive history and virtual heritage. Routledge.
  • Chen, C.-Y., Chang, B. R., & Huang, P.-S. (2014). Multimedia augmented reality information system for museum guidance. Personal and Ubiquitous Computing, 18(2), 315–322. https://doi.org/10.1007/s00779-013-0647-1
  • Cheng, K. H., & Tsai, C. C. (2014). Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment. Computers & Education, 72, 302–312. https://doi.org/10.1016/j.compedu.2013.12.003
  • Chi, H.-C., Tsai, T.-H., & Chen, S.-Y. (2020). SLAM-based Augmented Reality System in Interactive Exhibition. 2020 IEEE Eurasia Conference on IOT, Communication and Engineering (ECICE), IOT, Communication and Engineering (ECICE), 2020 IEEE Eurasia Conference On, 258–262. https://doi.org/10.1109/ECICE50847.2020.9302012
  • Çankaya, B. (2019). The Effect of the augmented reality applications on the success, attitude and motivation of secondary education students. Master thesis. Gazi University, Ankara.
  • Damala, A., Cubaud, P., Bationo, A., Houlier, P. and Marchal, I., (2008). Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts (DIMEA '08). Association for Computing Machinery, New York, NY, USA, 120–127. https://doi.org/10.1145/1413634.1413660
  • Durmaz, C., Bulut, Y., & Tankuş, E. (2018). Sanal Gerçekliğin Turizme Entegrasyonu: Samsun'daki 5 Yıldızlı Otellerde Uygulama. Turkish Journal of Marketing, 3(1), 32-49. http://dx.doi.org/10.30685/tujom.v3i1.29
  • Elford, M. D. (2013). Using tele-coaching to increase behavior-spesific praise delivered by secondary teachers in augmented reality learning environment. Doctoral dissertation. University of Kansas, the United States.
  • El Filali, Y., & Salah-ddine, K. (2018). Augmented reality types and popular use cases. In Proceedings of the International Conference of Computer Science and Renewable Energies. https://doi.org/10.5220/0009776301070110
  • Eroğlu, B. (2018). Ortaokul öğrencilerine astronomi kavramlarının artırılmış gerçeklik uygulamaları ile öğretiminin değerlendirilmesi (Evaluation of teaching astronomy concepts to middle school students through augmented reality applications). Master thesis. Karadeniz Technical University. Trabzon, Turkiye.
  • Evagelou, Athanasios, Alexandros Kleftodimos, and Georgios Lappas. 2024. "Creating Location-Based Mobile Applications for Tourism: A Virtual AR Guide for Western Macedonia" Digital 4, no. 1: 271-301. https://doi.org/10.3390/digital4010014
  • Ferrão, J, Dias, P, Santos, B. S, & Oliveira, M. (2023). Environment-Aware Rendering And İnteraction İn Web- Based Augmented Reality. Journal of Imaging, 9(3), 63. https://doi.org/10.3390/jimaging9030063
  • Fritz, F., Susperregui, A., and Linaza, M. T. (2005). Enhancing cultural tourism experiences with augmented reality technologies. 6th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST).
  • Güzel, Ö. (2024). Beyaz tavşanın izinde: Alis’in dijitalleşen harikalar dünyasında deneyim ve rehberlik (In pursuit of the white rabbit: experience and guidance in Alice’s digitalized wonderland). Anatolia: Turizm Araştırmaları Dergisi, 35(1), 123-128. https://doi.org/10.17123/atad.1513222
  • Horn AL (1980) A comparative study of two methods of conductingdocent tours in art museums. Curator Mus J., 23(2), 105–117. https://doi.org/10.1111/j.2151-6952.1980.tb00558.x
  • Höllerer, T. H., & Feiner, S. K. (2004). Mobile augmented reality. In H. A. Karimi & A. Hammad (Eds.), Telegeoinformatics: Location-Based Computing and Services (pp. 392–421). CRC Press. https://doi.org/10.1201/b12395
  • İzgi-Onbaşılı, Ü. (2018). Artırılmış gerçeklik uygulamalarının ilkokul öğrencilerinin artırılmış gerçeklik uygulamalarına yönelik tutumlarına ve fen motivasyonlarına etkisi (The effect of augmented reality applications on primary school students’ attitudes towards augmented reality applications and their science motivation). Ege Eğitim Dergisi, 19(1), 320–337. https://doi.org/10.12984/egeefd.390018
  • Ketchell, S., Chinthammit, W., & Engelke, U. (2019). Situated storytelling with SLAM enabled augmented reality. In Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry. https://doi.org/10.1145/3359997.3365681
  • Klopfer, E. and Squire, K. (2008), Environmental Detectives—the development of an augmented reality platform for environmental simulations. Education Tech Research, 56(2), 203-228. https://doi.org/10.1007/s11423-007-9037-6
  • Kopp, S., Gesellensetter, L., Krämer, N. C., & Wachsmuth, I. (2005). A conversational agent as museum guide: Design and evaluation of a real-world application. In T. Panayiotopoulos, J. Gratch, R. Aylett, D. Ballin, P. Olivier, & T. Rist (Eds.), Intelligent virtual agents (Lecture Notes in Computer Science, Vol. 3661) (pp. 329–343). Springer. https://doi.org/10.1007/11550617_28
  • Kuzuoka, H., Pitsch, K., Suzuki, Y., Kawaguchi, I., Yamazaki, K., Yamazaki, A., Kuno, Y., Luff, P., & Heath, C. (2008). Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot. Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work (CSCW '08), 201–204. Association for Computing Machinery. https://doi.org/10.1145/1460563.1460594
  • Lanir J, Kuflik T, Dim E, Wecker AJ, Stock O (2013) The influence of a location-aware mobile guide on museum visitors’ behavior. Interact Comput, 25(6), 443–460. https://doi.org/10.1093/iwc/iwt002
  • Ludwig, C., & Reimann, C. (2005). Augmented reality: Information at focus. Cooperative Computing & Communication Laboratory, 4(1), 1–12. https://www.c-lab.de/fileadmin-eim/clab/C-LAB_Reports/1_C-LAB- TR-2005-1-Augmented_Reality_Information_im_Fokus.pdf
  • Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321-1329. https://www.alice.id.tue.nl/references/milgram-kishino-1994.pdf
  • Munodawafa D (2008) Communication: concepts, practice and challenges. Health Educ Res., 23(3), 369–370. https://doi.org/10.1093/her/cyn024
  • Moltenbrey, K. (2011). Thinking outside the box. Computer Graphics World, 34(5), 56–59. https://www.researchgate.net/publication/293398648_Thinking_outside_the_box
  • Morales, S.A.H., Andrade-Arenas, L., Delgado A., & Huamanı E. L., (2022). Augmented reality: prototype for the teaching-learning process in Peru. International Journal of Advanced Computer Science and Applications, 13(1), 806-815. https://doi.org/10.14569/IJACSA.2022.0130194
  • Natasha Moorhouse, M. Claudiatom Dieck & Timothy Jung (2019). An experiential view to children learning in museums with augmented reality. Museum Management and Curatorship, 34(4),402-418. https://doi.org/10.1080/09647775.2019.1578991
  • Ng Giap Weng E, Parhizkar B, Chai Hsiao Ping L, Habibi La Shkari, L. (2011). Augmented reality for museum artifacts visualization. International Journal ofComput Science Inf Security, 9(5), 174–185. https://www.academia.edu/62661012/Augmented_Reality_For_Museum_Artifacts_Visualization
  • Rosentraub MS, Joo M (2009) Tourism and economic development: which investments produce gains for regions? Tour Manag 30(5), 759–770. https://doi.org/10.1016/j.tourman.2008.11.014
  • Raptis, G. E., Fidas, C., & Avouris, N. (2017). Cultural heritage gaming: Effects of human cognitive styles on players’ performance and visual behavior. In Adjunct publication of the 25th Conference on User Modeling, Adaptation and Personalization (pp. 343–346). Bratislava, Slovakia. http://dx.doi.org/10.1145/3099023.3099090
  • Rzayev R, Karaman G, Henze N, Schwind V (2019) Fostering virtual guide in exhibitions. Paper presented at the Proceedings of the 21st international conference on human–computer interaction with mobile devices and services.
  • Shih N-J, & Chen T-Y. (2022). Assessment of Lantern Festivals by Government Procurements. Sustainability, 14(9), 5147. https://doi.org/10.3390/su14095147
  • Squire, K. D., ve Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place- based augmented reality game on handheld computers. Journal of Science Education and Technology, 16(1), 5-29. https://doi.org/10.1007/s10956-006-9037-z
  • Teixeira, N., Lahm, B., Peres, F. F. F., Mauricio, C. R. M., & Teixeira, J. M. X. N. (2022). Augmented reality on museums: The Ecomuseu virtual guide. Proceedings of the 23rd Symposium on Virtual and Augmented Reality (SVR '21), 147–156. Association for Computing Machinery. https://doi.org/10.1145/3488162.3488219
  • Trunfio M, Campana S, Magnelli A (2020) Measuring the impact of functional and experiential mixed reality elements on a museum visit. Curr Issues Tour, 23(16),1990–2008. https://doi.org/10.1080/13683500.2019.1703914
  • Walsh, A. (2011). Blurring The Boundaries Between Our Physical And Electronic Libraries: Location‐Aware Technologies, QR Codes And RFID Tags. The Electronic Library, 29(4), 429-437. https://doi.org/10.1108/02640471111156713
  • Willett, A, Haq, M, Holland, J, & Bridwell, E. (2023). Commentary: Augmented Reality İn Neurosurgery, State Of Art And Future Projections. A Systematic Review. Frontiers in Surgery, 10, 1218308. https://doi.org/10.3389/fsurg.2023.1218308
  • Vargün, Ö. (2022). Teknolojinin belirleyiciliğinde müzelerde dijitalleşme süreci ve insan odaklı tasarım yaklaşımları. İdil, 92, 565–584. https://doi.org/10.7816/idil-11-92-09
  • Yıldız, S. (2019). Turist rehberliği mesleğinde robot rehberlerin yükselişi (The rise of robot guides in tourist guidance profession). Süleyman Demirel Üniversitesi Vizyoner Dergisi, 10(23), 164-177.
  • Zikky, M., Rishak, H. N., Nurindiyani, A. K., & Safira, L. A. (2024). Tourism Guide application for heritage sites in Surabaya based on augmented reality and GPS gamification. Inform Jurnal Ilmiah Bidang Teknologi Informasi Dan Komunikasi, 9(2), 126–131. https://doi.org/10.25139/inform.v9i2.8317
  • Zhang HQ, Chow I (2004) Application of importance-performance model in tour guides’ performance: evidence from mainland Chinese outbound visitors in Hong Kong. Tour Manag, 25(1), 81–91. https://doi.org/10.1016/S0261-5177(03)00064-5
  • Visual Bibliography Figure 1. https://www.historyofinformation.com/image.php?id=2078
  • Figure 2. https://www.researchgate.net/figure/Ivan-Sutherlands-head-mounted-3D-display-c-1968-The- display-had-a-suspending_fig1_337438550
  • Figure 3. https://developer.vuforia.com/library/objects/image-targets
  • Figure 4. https://edition.cnn.com/2019/02/11/tech/google-maps-ar/index.html
  • Figure 5. https://niantic.helpshift.com/hc/en/6-pokemon-go/faq/28-catching-pokemon-in-ar-mode- 1712012768/
  • Figure 6. https://www.ikea.com/global/en/newsroom/innovation/ikea-launches-ikea-place-a-new-app- that-allows-people-to-virtually-place-furniture-in-their-home-170912/?assetId=0-2
  • Figure 7. https://www.youtube.com/watch?v=LTqnoR45OdI
  • Figure 8. https://icasandiego.org/art/gabriel-rico/
  • Figure 9. https://www.youtube.com/watch?v=Io720xPShn8
  • Figure 10. https://www.youtube.com/watch?v=zFxpXiAkT2k&list=PLjhgRr1fomj2s3rx221ay1__kiChLzorp&index=2
  • Figure 11. https://blog.google/around-the-globe/google-asia/singapore-arcore-stb/
Toplam 67 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Görsel İletişim Tasarımı (Diğer)
Bölüm AI, Metaverse and Advanced Technologies in Art
Yazarlar

Zeynep Feyza Yücebaş 0009-0004-1106-3020

Ertan Toy 0000-0002-7959-7967

Erken Görünüm Tarihi 24 Mayıs 2025
Yayımlanma Tarihi 30 Haziran 2025
Gönderilme Tarihi 1 Şubat 2025
Kabul Tarihi 20 Nisan 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 6 Sayı: 2

Kaynak Göster

APA Yücebaş, Z. F., & Toy, E. (2025). A comparative analysis of augmented reality supported virtual guides in cultural heritage tourism. Journal for the Interdisciplinary Art and Education, 6(2), 71-88. https://doi.org/10.5281/zenodo.15510369
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