Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2025, Cilt: 7 Sayı: 1, 37 - 56, 01.07.2025
https://doi.org/10.48119/toleho.1589988

Öz

Proje Numarası

SBA-2024-2446

Kaynakça

  • Albayrak, T., Caber, M., Rosario Gonzalez-Rodriguez, M., & Aksu, A. A. (2018). Analysis of destination competitiveness by IPA and IPCA methods: The case of Costa Brava, Spain, against Antalya, Turkey. Tourism Management Perspectives, 28, pp. 53–61.
  • Assen, H., Benhadda, L., Losekoot, E., & van Diggelen, M. (2023). Design thinking in hospitality education: Lessons learned and future opportunities. Journal of Hospitality, Leisure, Sport & Tourism Education, 32, 100439. Baker, D. F., & Baker, S. J. (2012). To “catch the sparkling glow”: A canvas for creativity in the management classroom. Academy of Management Learning & Education, 11, pp. 704–721.
  • Baker, M., & O'Flynn, C. (2021). Integrating technology in tourism education: A critical review. Journal of Tourism Research, 10(2), pp. 123–135.
  • Beirman, I. (2018). Tourism crisis and safety management. Available at: https://www.academia.edu/77002980/Tourism_Crisis_and_Safety_Management. (accessed 21 November 2024).
  • Brown, T. (2009). Change by design: How design thinking creates new alternatives for business and society (1st ed.). Harper Business.
  • Chandrasekaran, S., Stojcevski, A., Littlefair, G., & Joordens, M. (2013). “Design based learning-student’s views on industry requirements”, paper presented at the 5th International Symposium on Project Approaches in Engineering Education, available at: https://dro.deakin.edu.au/articles/conference_contribution/Design_based_learning_student_s_views_on_industry_requirements/20949412 (accessed 21 November 2024).
  • Chen, H., Chiang, R. H., & Storey, V. C. (2012). Business intelligence and analytics: From big data to big impact. MIS Quarterly. 36 (4), pp. 1165–1188.
  • Clack, L. A., & Ellison, R. L. (2019). Innovation in service design thinking. Service design and service thinking in healthcare and hospital management. Theory, Concepts, Practice, pp. 85–92.
  • Creswell, J. W. (2013). Qualitative research methods: Qualitative research and research design according to five approaches (2nd ed.). Siyasal Press.
  • Çolak, F. G., & Efeoğlu, G. (2021). Needs analysis for practicum course while getting back to normal: Swot analysis sample. The Journal of Kesit Academy, 7(27), pp. 176–197.
  • Doğantan, E. (2020). An interactive instruction model design with role play technique in distance education: A case study in open education system. Journal of Hospitality, Leisure, Sport & Tourism Education, 27, 100268.
  • Doğantan, E. (2023). Experiential learning through the design thinking approach in tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education, 33, 100460.
  • Doppelt, Y. (2009). Assessing creative thinking in design-based learning. International Journal of Technology and Design Education, 19(1), pp. 55–65.
  • Doppelt, Y., & Schunn, C. D. (2008). Identifying students’ perceptions of the importance of a design-based learning environment. Learning Environments Research, 11(3), pp. 195–209.
  • Doppelt, Y., Mehalik, M. M., Schunn, C. D., Silk, E., & Krysinski, D. (2008). Engagement and achievements: A case study of design-based learning in a science context. Journal of Technology Education, 19(2), pp. 21–28.
  • Dumont, H., Istance, D., & Benavides, F. (2016). The nature of learning: using research to inspire practice. (Eds.) H. Dumont, D. Istance, & F. Benavides. OECD Publishing.
  • Emir O., & Doğantan, E. (2020). Digitalization in tourism education. (Eds.) Doğantan, E. In Digital Tourism (pp.181–197). Eskişehir: Anadolu University Press.
  • Espinoza-Figueroa, F., Vanneste, D., Alvarado-Vanegas, B., Farfan-Pacheco, K., & Rodriguez-Giron, S. (2021). Research-based learning (RBL): Added-value in tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education, 28, 100312.
  • Gomez Puente, S. M., Van Eijck, M., & Jochems, W. (2013). A sampled literature review of design-based learning approaches: A search for key characteristics. International Journal of Technology and Design Education, 23(3), pp. 717–732.
  • Guttentag, D. A. (2019). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), pp. 637–651.
  • Hancock, D. R., Bray, M., & Nason, S. A. (2002). Influencing university students’ achievement and motivation in a technology course. The Journal of Educational Research, 95(6), pp. 365–372.
  • Hardy, C., Heeler, P., & Brooks, D. (2006). Are high school graduates technologically ready for post secondary education? Journal of Computing Sciences in Colleges, 21(4), pp. 52–60.
  • Hasso-Plattner-Institut (2024). Design thinking model of the Hasso-Plattner-Institute. Available at: https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-process.html (accessed November 21, 2023).
  • Hsu, C. (2018). Tourism education on and beyond the horizon. Tourism Management Perspectives, 25, 181–183. https://doi.org/10.1016/j.tmp.2017.11.022.
  • Huang, Y.-C., Backman, S. J., Chang, L.-L., Backman, K. F., & McGuire, F. A. (2016). Experiencing student learning and tourism training in a 3D virtual world: An exploratory study. Journal of Hospitality, Leisure, Sport & Tourism Education, 13, pp. 190–201.
  • Hwang, G. J. (2014). Definition, framework and research issues of smart learning environments. Educational Technology & Society, 17(1), pp. 4–8.
  • Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium. ISBN 978-0-9968527-5-3
  • Joordens, M., Chandrasekaran, S., Stojcevski, A., & Littlefair, G. (2012). The process of design based learning: A students’ perspective. AAEE 2012: The profession of engineering education, advancing teaching, research and careers: Proceedings of the 23rd Annual Conference of the Australasian Association for Engineering Education.
  • Keller, J. M. (2018). Learner motivation and e-learning: Designing for 21st century learning (1st ed.). The New Educational Leadership Series.
  • Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all (1st ed.). Crown Business.
  • Lee, K. (2023). Entrepreneurship Education Based on Design Thinking: Impacts of Education on the Development of Students’ Entrepreneurial Skills in Korean Vocational High Schools, Unpublished Master’s Thesis, Oulu University.
  • Lin, L., Shadiev, R., Hwang, W. Y., & Shen, S. (2020). From knowledge and skills to digital works: An application of design thinking in the information technology course. Thinking Skills and Creativity, 36, 100646.
  • Lötter, M. J. & Jacobs, L. (2020). Using smartphones as a social constructivist pedagogical tool for inquiry-supported problem-solving: an exploratory study. Journal of Teaching in Travel & Tourism, 20(4), pp. 347–363, doi: 10.1080/15313220.2020.1715323.
  • Martín-Blas, T., & Serrano-Fernández, A. (2009). The role of new technologies in the learning process: Moodle as a teaching tool in Physics. Computers & Education, 52, pp. 35–44.
  • Nadkarni, S. (2003). Information technology competencies in tourism management education. Information Technology & Tourism, 6(1), pp. 47–54.
  • Neck, H. M., Greene, P. G., Branson, R., & Ash, M. K. (2011). Entrepreneurship education: Known worlds and new frontiers. Journal of Small Business Management, 49(1), pp. 55–70.
  • Pande, M., & Bharathi, S. V. (2020). Theoretical foundations of design thinking–A constructivism learning approach to design thinking. Thinking Skills and Creativity, 36, 100637.
  • Özoğul, T., Aktaş, S. G., Sezerel, H., & Adıgüzel, Ö. (2015). Creative drama method in tourism education: Student opinions on role in learning, course process, and mood. Journal of Tourism Theory and Research, 6(1), pp. 1–19.
  • Resnick, M., & Rusk, N. (1996). “The computer clubhouse: Helping youth develop fluency with new media”, Proceedings of the 1996 International Conference on Learning Sciences, pp. 285–291.
  • Ruano‐Borbalan, J. C. (2019). Pluridisciplinary programmes for innovation: Realities and limits of a promising form of learning. European Journal of Education, 54(4), pp. 538–551.
  • Hasso-Plattner-Institut (2024). Design thinking model of the Hasso-Plattner-Institute. Available at: https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-process.html (accessed November 21, 2023).
  • QuestionPro (2022). User Persona: What it is, tips, and examples. Available at: https://www.questionpro.com/blog/tr/kullanici-personasi-nedir-ipuclari-ve-ornekler/ (accessed 21 November 2023).
  • Salazar, K. (2016). Diary studies: Understanding long-term user behavior and experiences. Nielsen Norman Group.
  • Sangpikul, A. (2020). Challenging graduate students through experiential learning projects: The case of a marketing course in Thailand. Journal of Teaching in Travel & Tourism, 20(1), pp. 59–73.
  • Seitamaa-Hakkarainen, P. (2011). Design based learning in crafts education: Authentic problems and materialization of design thinking. Design learning and well-being: 4th International Journal of Intercultural Arts Education. Department of Teacher Education. Research Report, 331, pp. 3–14.
  • Şavran, G. T. (2012). Research techniques used in quantitative and qualitative research. (Ed.) Şavran, G. T. In Research Methods and Techniques in Sociology (pp.64-104). Eskişehir: Anadolu University Press.
  • Tovmasyan, G. (2018). New and innovative solutions for improving tourism education and raising satisfaction of students in Armenia. Marketing and Management of Innovations, 9(3), pp. 119–132. https://doi.org/10.21272/mmi.2018.3-10
  • Yao, Y., Long, A., Tseng, Y. S., Chiang, C. Y., & Sun, F. K. (2024). Undergraduate nursing students’ learning experiences using design thinking on a human development course: A phenomenological study. Nurse Education in Practice, 75, 103886.
  • Yung, R., & Khoo-Lattimore, C. (2017). New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 22(17), pp. 2056–2081. https://doi.org/10.1080 /13683500.2017.1417359.
  • World Tourism Organization (2022). UNWTO Tourism Education Guidelines, UNWTO, Madrid. Available at: https://library.educause.edu/-/media/files/library/2022/4/2022hrteachinglearning.pdf (accessed November 21, 2023).

Integrating technology and tourism education with design thinking: Developing and evaluating a design-based learning environment

Yıl 2025, Cilt: 7 Sayı: 1, 37 - 56, 01.07.2025
https://doi.org/10.48119/toleho.1589988

Öz

Design-based learning is a pedagogical approach that aims to design creative and innovative learning outcomes through collaboration on topics within the learning process. This study aims to develop a design-based learning environment utilizing information and communication technologies (ICT) and to evaluate the learning experiences of students resulting from the training. The participants in the study, which employed a qualitative research approach, consisted of students enrolled in the 'Destination Management' course within the Tourism Management Undergraduate Program. Data were collected through a needs analysis form and student diaries. As a result of the analysis, it was seen that technology-supported, creativity-encouraging, interactive, student-centered educational activities and techniques were preferred more by the students. It was also found that integrating ICT into the course content not only facilitated the course process but also increased students' motivation, collaborative work, and ability to use technology. It is believed that the research results will make significant contributions to creating learning environments that equip students with 21st-century skills.

Etik Beyan

This research was approved by the Anadolu University Ethical Committee on February 26, 2024, with protocol number 689689.

Destekleyen Kurum

This study was supported by Scientific Research Coordination Unit of Anadolu University under the project number SBA-2024-2446.

Proje Numarası

SBA-2024-2446

Kaynakça

  • Albayrak, T., Caber, M., Rosario Gonzalez-Rodriguez, M., & Aksu, A. A. (2018). Analysis of destination competitiveness by IPA and IPCA methods: The case of Costa Brava, Spain, against Antalya, Turkey. Tourism Management Perspectives, 28, pp. 53–61.
  • Assen, H., Benhadda, L., Losekoot, E., & van Diggelen, M. (2023). Design thinking in hospitality education: Lessons learned and future opportunities. Journal of Hospitality, Leisure, Sport & Tourism Education, 32, 100439. Baker, D. F., & Baker, S. J. (2012). To “catch the sparkling glow”: A canvas for creativity in the management classroom. Academy of Management Learning & Education, 11, pp. 704–721.
  • Baker, M., & O'Flynn, C. (2021). Integrating technology in tourism education: A critical review. Journal of Tourism Research, 10(2), pp. 123–135.
  • Beirman, I. (2018). Tourism crisis and safety management. Available at: https://www.academia.edu/77002980/Tourism_Crisis_and_Safety_Management. (accessed 21 November 2024).
  • Brown, T. (2009). Change by design: How design thinking creates new alternatives for business and society (1st ed.). Harper Business.
  • Chandrasekaran, S., Stojcevski, A., Littlefair, G., & Joordens, M. (2013). “Design based learning-student’s views on industry requirements”, paper presented at the 5th International Symposium on Project Approaches in Engineering Education, available at: https://dro.deakin.edu.au/articles/conference_contribution/Design_based_learning_student_s_views_on_industry_requirements/20949412 (accessed 21 November 2024).
  • Chen, H., Chiang, R. H., & Storey, V. C. (2012). Business intelligence and analytics: From big data to big impact. MIS Quarterly. 36 (4), pp. 1165–1188.
  • Clack, L. A., & Ellison, R. L. (2019). Innovation in service design thinking. Service design and service thinking in healthcare and hospital management. Theory, Concepts, Practice, pp. 85–92.
  • Creswell, J. W. (2013). Qualitative research methods: Qualitative research and research design according to five approaches (2nd ed.). Siyasal Press.
  • Çolak, F. G., & Efeoğlu, G. (2021). Needs analysis for practicum course while getting back to normal: Swot analysis sample. The Journal of Kesit Academy, 7(27), pp. 176–197.
  • Doğantan, E. (2020). An interactive instruction model design with role play technique in distance education: A case study in open education system. Journal of Hospitality, Leisure, Sport & Tourism Education, 27, 100268.
  • Doğantan, E. (2023). Experiential learning through the design thinking approach in tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education, 33, 100460.
  • Doppelt, Y. (2009). Assessing creative thinking in design-based learning. International Journal of Technology and Design Education, 19(1), pp. 55–65.
  • Doppelt, Y., & Schunn, C. D. (2008). Identifying students’ perceptions of the importance of a design-based learning environment. Learning Environments Research, 11(3), pp. 195–209.
  • Doppelt, Y., Mehalik, M. M., Schunn, C. D., Silk, E., & Krysinski, D. (2008). Engagement and achievements: A case study of design-based learning in a science context. Journal of Technology Education, 19(2), pp. 21–28.
  • Dumont, H., Istance, D., & Benavides, F. (2016). The nature of learning: using research to inspire practice. (Eds.) H. Dumont, D. Istance, & F. Benavides. OECD Publishing.
  • Emir O., & Doğantan, E. (2020). Digitalization in tourism education. (Eds.) Doğantan, E. In Digital Tourism (pp.181–197). Eskişehir: Anadolu University Press.
  • Espinoza-Figueroa, F., Vanneste, D., Alvarado-Vanegas, B., Farfan-Pacheco, K., & Rodriguez-Giron, S. (2021). Research-based learning (RBL): Added-value in tourism education. Journal of Hospitality, Leisure, Sport & Tourism Education, 28, 100312.
  • Gomez Puente, S. M., Van Eijck, M., & Jochems, W. (2013). A sampled literature review of design-based learning approaches: A search for key characteristics. International Journal of Technology and Design Education, 23(3), pp. 717–732.
  • Guttentag, D. A. (2019). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), pp. 637–651.
  • Hancock, D. R., Bray, M., & Nason, S. A. (2002). Influencing university students’ achievement and motivation in a technology course. The Journal of Educational Research, 95(6), pp. 365–372.
  • Hardy, C., Heeler, P., & Brooks, D. (2006). Are high school graduates technologically ready for post secondary education? Journal of Computing Sciences in Colleges, 21(4), pp. 52–60.
  • Hasso-Plattner-Institut (2024). Design thinking model of the Hasso-Plattner-Institute. Available at: https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-process.html (accessed November 21, 2023).
  • Hsu, C. (2018). Tourism education on and beyond the horizon. Tourism Management Perspectives, 25, 181–183. https://doi.org/10.1016/j.tmp.2017.11.022.
  • Huang, Y.-C., Backman, S. J., Chang, L.-L., Backman, K. F., & McGuire, F. A. (2016). Experiencing student learning and tourism training in a 3D virtual world: An exploratory study. Journal of Hospitality, Leisure, Sport & Tourism Education, 13, pp. 190–201.
  • Hwang, G. J. (2014). Definition, framework and research issues of smart learning environments. Educational Technology & Society, 17(1), pp. 4–8.
  • Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (2016). NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium. ISBN 978-0-9968527-5-3
  • Joordens, M., Chandrasekaran, S., Stojcevski, A., & Littlefair, G. (2012). The process of design based learning: A students’ perspective. AAEE 2012: The profession of engineering education, advancing teaching, research and careers: Proceedings of the 23rd Annual Conference of the Australasian Association for Engineering Education.
  • Keller, J. M. (2018). Learner motivation and e-learning: Designing for 21st century learning (1st ed.). The New Educational Leadership Series.
  • Kelley, T., & Kelley, D. (2013). Creative confidence: Unleashing the creative potential within us all (1st ed.). Crown Business.
  • Lee, K. (2023). Entrepreneurship Education Based on Design Thinking: Impacts of Education on the Development of Students’ Entrepreneurial Skills in Korean Vocational High Schools, Unpublished Master’s Thesis, Oulu University.
  • Lin, L., Shadiev, R., Hwang, W. Y., & Shen, S. (2020). From knowledge and skills to digital works: An application of design thinking in the information technology course. Thinking Skills and Creativity, 36, 100646.
  • Lötter, M. J. & Jacobs, L. (2020). Using smartphones as a social constructivist pedagogical tool for inquiry-supported problem-solving: an exploratory study. Journal of Teaching in Travel & Tourism, 20(4), pp. 347–363, doi: 10.1080/15313220.2020.1715323.
  • Martín-Blas, T., & Serrano-Fernández, A. (2009). The role of new technologies in the learning process: Moodle as a teaching tool in Physics. Computers & Education, 52, pp. 35–44.
  • Nadkarni, S. (2003). Information technology competencies in tourism management education. Information Technology & Tourism, 6(1), pp. 47–54.
  • Neck, H. M., Greene, P. G., Branson, R., & Ash, M. K. (2011). Entrepreneurship education: Known worlds and new frontiers. Journal of Small Business Management, 49(1), pp. 55–70.
  • Pande, M., & Bharathi, S. V. (2020). Theoretical foundations of design thinking–A constructivism learning approach to design thinking. Thinking Skills and Creativity, 36, 100637.
  • Özoğul, T., Aktaş, S. G., Sezerel, H., & Adıgüzel, Ö. (2015). Creative drama method in tourism education: Student opinions on role in learning, course process, and mood. Journal of Tourism Theory and Research, 6(1), pp. 1–19.
  • Resnick, M., & Rusk, N. (1996). “The computer clubhouse: Helping youth develop fluency with new media”, Proceedings of the 1996 International Conference on Learning Sciences, pp. 285–291.
  • Ruano‐Borbalan, J. C. (2019). Pluridisciplinary programmes for innovation: Realities and limits of a promising form of learning. European Journal of Education, 54(4), pp. 538–551.
  • Hasso-Plattner-Institut (2024). Design thinking model of the Hasso-Plattner-Institute. Available at: https://hpi.de/en/school-of-design-thinking/design-thinking/background/design-thinking-process.html (accessed November 21, 2023).
  • QuestionPro (2022). User Persona: What it is, tips, and examples. Available at: https://www.questionpro.com/blog/tr/kullanici-personasi-nedir-ipuclari-ve-ornekler/ (accessed 21 November 2023).
  • Salazar, K. (2016). Diary studies: Understanding long-term user behavior and experiences. Nielsen Norman Group.
  • Sangpikul, A. (2020). Challenging graduate students through experiential learning projects: The case of a marketing course in Thailand. Journal of Teaching in Travel & Tourism, 20(1), pp. 59–73.
  • Seitamaa-Hakkarainen, P. (2011). Design based learning in crafts education: Authentic problems and materialization of design thinking. Design learning and well-being: 4th International Journal of Intercultural Arts Education. Department of Teacher Education. Research Report, 331, pp. 3–14.
  • Şavran, G. T. (2012). Research techniques used in quantitative and qualitative research. (Ed.) Şavran, G. T. In Research Methods and Techniques in Sociology (pp.64-104). Eskişehir: Anadolu University Press.
  • Tovmasyan, G. (2018). New and innovative solutions for improving tourism education and raising satisfaction of students in Armenia. Marketing and Management of Innovations, 9(3), pp. 119–132. https://doi.org/10.21272/mmi.2018.3-10
  • Yao, Y., Long, A., Tseng, Y. S., Chiang, C. Y., & Sun, F. K. (2024). Undergraduate nursing students’ learning experiences using design thinking on a human development course: A phenomenological study. Nurse Education in Practice, 75, 103886.
  • Yung, R., & Khoo-Lattimore, C. (2017). New realities: a systematic literature review on virtual reality and augmented reality in tourism research. Current Issues in Tourism, 22(17), pp. 2056–2081. https://doi.org/10.1080 /13683500.2017.1417359.
  • World Tourism Organization (2022). UNWTO Tourism Education Guidelines, UNWTO, Madrid. Available at: https://library.educause.edu/-/media/files/library/2022/4/2022hrteachinglearning.pdf (accessed November 21, 2023).
Toplam 50 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Turizm (Diğer)
Bölüm Peer-reviewed Articles
Yazarlar

Ece Doğantan 0000-0002-7644-4228

Emre Ozan Aksöz 0000-0002-4109-8847

Hakan Kılınç 0000-0002-4301-1370

Proje Numarası SBA-2024-2446
Yayımlanma Tarihi 1 Temmuz 2025
Gönderilme Tarihi 22 Kasım 2024
Kabul Tarihi 19 Nisan 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 7 Sayı: 1

Kaynak Göster

APA Doğantan, E., Aksöz, E. O., & Kılınç, H. (2025). Integrating technology and tourism education with design thinking: Developing and evaluating a design-based learning environment. Journal of Tourism Leisure and Hospitality, 7(1), 37-56. https://doi.org/10.48119/toleho.1589988

Abstracting & Indexing

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